If you want to play the latest space games, Stellaris and Endless Space 2 are the best options. Wondering which one is better? Here are the thoughts and reviews on the two latest space strategy games: Stellaris and Endless Space 2.
Firstly, it will be better to know that out of these two games, which one is greatly enhanced by the DLC available which adds new rakes, extra side quests, content and story arcs in the game. DLC for each of these games was so amazing and got enhanced the exposure of player for the base games. Â Stellaris contains more DLC which dramatically enhanced this game, particularly around the random anomalies, encounters, and other different side events.Â
Following is the review of each of the game providing a brief comparison between the games, so that you could easily decide that which is the better game. Â
Which is Better – Stellaris or Endless Space 2
Here is a brief comparison between the two games in terms of their features.
Speed of games
As you install Stellaris at first and play it before playing Endless Space 2, there will be a lot of the DLC content you will see for this game. There are various kinds of extras which you receive and it is important to mention the Story Pack of letMeWatchThis the Leviathans, Synthetic Dawn and Utopia are actually pretty great.
Thus, the first and foremost thing to know regarding the Stellaris is that it is actually not a 4x Turn Strategy game even it seems like one. This game owns a continuous flow of the time and there exist no turns. You achieve the default speed where time advances and you get accelerated to the FAST, rather Very FAST option, for accelerating the time. Thus, days pass fast and years become like months.
don’t wish to lose
You also can push your spacebar button for pausing the game so that you can consider all the required actions without losing your time. This is quite important when you need to complete the item related to scientific research, you don’t wish to lose your days in choosing to pike the next tech item. Thus you pause your game so that days don’t get lost when you try to decide your next move.
Stellaris own a quite intense and fast playing style as compared to Endless Space 2. On the other hand, Endless Space 2 is an actual turn-based game and player does everything at his own pace. He can click the end turn via other players and thus AI turns.
If you try to invade the pirates in Stellaris, you need to respond them in real time or you can use pausing option. In a few cases, you expand the starports for seeing several stars far from the enemies which can drop on you while taking you to the reactive state.
Starbases and starports
Managing the starbases and starports is quite interesting in Stellaris as you can install the defensive platforms while upgrading them using the missile bays, fighter hangars, gun ports, as well as you can enhance your space station for providing the storage, resources, and other assistance. Unlike the Endless Space 2, it is possible to build the spaceships at space station which have more bays than Stellaris.Â
Planet bases
Talking about the planet bases, there is a better handling of the tiles in Stellaris which has more surface points for installing the facilities and growing population. Few planets have habitable tiles and few have terrain which requires to be empty for building on them. The handling of the buildings on such tiles makes it fine-tuned as well as strategic. While in the Endless Space 2, you don’t have any limit for building the structures on the planets.
In Stellaris, there are a just particular amount of the tiles. You get building upgradations which enhance the output, however, you definitely need to do planning for the buildings.
There are fewer planets in Stellaris for colonizing as compared to the Endless Space 2, but it has the high number of space stations that done require habitable planets and are built around the black holes, outposts, and other kinds of points of interest.Â
Story line
Stellaris owns less story as compared to the Endless Space 2, even its campaigns are much limited having lesser AI feeling just like they are some faction with whom you can make an alliance. For sure there exists some wars, alliances, demanding tribute enslaving races, and everything is encompassed but for stronger interactive conversations as well as voice acting, you should pick Endless Space 2. It has more story for the race, plus, you can play it for an actual ending game results and much flexible ending game options than Stellaris.
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Over Colonization
A colonizing ship can be the first step to take over a system. The best way to do that is to choose friendly planets as your targets. White circles under system names can suggest you which planets can be inhabited.
Colonizing new systems and planets is one of the most important goals in the game. Thanks to expanding your living space and territory you can increase your population and inflow of resources which in turn can increase your realm and chance to win. To obtain this goal you must use colonizing ships. Remember to select systems with very good planets or a lot of average ones. Oceanic planets or with a lot of flora are wanted by all races so it doesn’t matter which faction you play as because you must choose those planets as your priority targets during the expansion. They also give Approval bonuses which is also useful. With the development of technologies you get opportunities to inhabit more planets and even reshape them into something more favorable. You can also help Ecologists in your empire. If they are in power you can colonize almost all planets although with a penalty to FIDSI productions.
Endless Space 2 Planet Depletion
In the beginning of the game you start with one ship of that type but there is nothing stopping you from building more. Especially because building colonizing ships doesn’t require population unit (unlike in the previous Endless Space game)! The colonization has two steps.
First, you must find an empty system (one that is not under influence of other player) with planets that can be colonized. Such planets are marked in the game screen as white full circles (miniature planets) under a system’s name. When you bring your colonizing ship to a wanted place you can click Colonize option. That ship is used in the process of constructing an outpost which is the first step to settle in that system.
Getting colony status takes some time. The second stage is to develop your outpost. Although a given planet is under your control, its system is still neutral. If there are other planets that belongs to no one, other players can colonize them. This is where a race begins – who can develop their outpost first gets the entire system. An outpost develops on its own. It creates the first population unit by gathering a certain amount of Food that it produces by itself (1) (base production of a given planet plus production of an outpost). Civilian ships with Food, that can speed up that process (2), will start flying on this planet. They start from your capital or system that you chose. But you must remember that those ships are defenseless against pirates and fleets from enemy nations. When you select that system then under a planet’s name you can see three options and a bar that shows how much time is left to get the first population unit (3). Next to it you can see an icon of a population that will appear there. Usually, it will be a population of your faction.
However, you can help your colony. You have the following options:
(1) The first is useful when in a system there is an outpost that belongs to other civilization. By using a little bit of Manpower you can take Food from other outposts.
(2) You can also fund the development of a colony and increase Food production rate by 100%.
(3) The last option is to increase system’s attractiveness. By doing that more people will be encouraged to arrive in a new world.
Most of the times you are going to use the second and third option. Funding Food production is the most useful in distant worlds where ships with migrants have to travel a long way. The second is perfect for systems near your empire because thanks to that you can take over a system in a very short time. When you get your first population unit in an outpost that system becomes part of your empire and from now on you can manage it just like any other colony.
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Behemoth Guide
Common Gameplay
A Behemoth is a ship which is larger than a Carrier. The Behemoth’s ultimate purpose is to evolve and become specialized. For the most part of the game however, it will have a multi-purpose role determined by its equipped modules and can be used economically or militarily.
Behemoths
Behemoths will start with x1 multipliers on their modules. Unlocking new hull types will increase this multiplier up to x8
Behemoths will start with a base of HP, and unlocking new hull types will increase this value
A player will be able to field a limited number of Behemoths at a given time. This limit can be increased by researching more Behemoth-specific technologies (or building a specific improvement)
A Behemoth is the only ship in its fleet. It has a specific size, role, and takes 10CP
Behemoth content is unlocked in the tech tree as Behemoth specific technologies. Behemoth techs are visually distinct from regular ones
A Behemoth’s possible actions on the galaxy map are determined by its equipped modules
The actions are detailed below.
Support
Mining
The Behemoth will be able to place mining probes on uncolonized planets. The strategic and luxury resources for which the player has the technology will be mined
Mining probes have a set duration
Government Support
Placing the Behemoth in orbit of an owned or allied system will provide FIDS bonuses to the system
Science Research
Endless Space 2 Planet Depletion
Research: Placing the Behemoth over a special node will provide research points and possibly other research discounts linked to Special node type
Analyzer: Placing the Behemoth over a special node will intensify the effect of the Special node for the system which has influence over it and/or generate strategic resources
Planet Improvement
All these modules require the player to have the corresponding anomaly/terraformation technologies unlocked.
Anomaly Reduction: Allows the Behemoth to reduce anomalies on neutral planets
Terraformation: Allows the Behemoth to terraform neutral planets
Rejuvenation: Allows the Behemoth to refill depleted planets and to reassemble destroyed planets
Endless Space 2 Planet Fidsi
Military
Provides more military slots to the Behemoth
Unlocks the tractor beam to be used in Behemoths or Carriers: prevents the enemy retreating from space battles
Specialization
Once the corresponding Behemoth-tech has been researched, it can become specialized in the one that was unlocked. Specialization is permanent and changes the hull of the Behemoth. A specialized Behemoth can be embedded in a fleet alongside other ships. Hulk download.
Battleship
Largest and strongest military ship in the game:
x8 Multiplier
10 CP
Can unlock a special “Ion Wave” ability: destroys all fleets on node (including owned fleet) but leaves the Battleship deactivated for X turns (can’t move on the map nor attack in space battle)
Obliterator
The Obliterator is a System destroyer which has a quite weak hull with a very limited amount of slots:
Can fire a missile for free once every 20 turns
The action can be sped up by paying a Quadrinix and Orichalcix cost which decreases as the timer decreases
The missile travels on the map and needs X turns to reach its destination:
On impact, the missile will destroy the entire system:
All planets are destroyed
The sun type might change
All player owned assets are destroyed
Players can build a shield to keep their assets and suffer only 50% of damages on them
Citadels provide a native Obliterator shield (you can reach 100% protection on a Citadel, see below for more details)
Systems with a sun type “None” can’t be targeted by the Obliterator
Citadel
The Behemoth embeds itself onto a system and transforms it into a Citadel (so you don’t have a ship anymore)
Provides strong defensive bonuses to the system (more manpower, stronger local troops)
Provides a native Obliterator shield
Prevents free move for enemies on this node
Provides a native guard on the system (no need to have fleets in orbit)
Unlock specific Citadel star system improvements that can only be built on Citadels:
Planetary Batteries, which will fire during space battles (but won’t take part otherwise)
Other improvements will focus on defense or industry/science